9/15/2023 0 Comments Opengl 4.3 5970Like past iterations of OpenGL ES, 3.0 is intended to continue the convergence of mobile and desktop graphics technologies and APIs where it makes sense to do so. OpenGL ES 3.0 follows on the heels of OpenGL ES 2.0, Khronos's last OpenGL ES API released over 5 years ago. ![]() Khronos and its members have been working on OpenGL ES 3.0 (codename: Halti) for some time now, and while the nitty-gritty details of the specification have been finally been hammered out, the first OpenGL 3.0 ES hardware has long since taped-out and is near release. As the primary graphics API for most mobile/embedded devices, including both iOS and Android, Khronos's work on OpenGL ES is in turn the primary conduit for mobile graphics technology development. Khronos's first SIGGRAPH 2012 announcement - and certainly the biggest - is that OpenGL ES 3.0 has finally been ratified and the specification released.
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